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Peggle Blast

 Working in Unity, I designed and built over 50 levels for EA's Peggle Blast, a free-to-play mobile version of their hit game Peggle.

Working in Unity, I designed and built over 50 levels for EA's Peggle Blast, a free-to-play mobile version of their hit game Peggle.

 In Peggle Blast, players try to clear pegs from the board by shooting a limited number of balls. Each level had its own unique objectives and obstacles.

In Peggle Blast, players try to clear pegs from the board by shooting a limited number of balls. Each level had its own unique objectives and obstacles.

 I enjoyed the challenge of designing levels that were visually interesting, matched the theme of the character, and felt rewarding and strategic to play.

I enjoyed the challenge of designing levels that were visually interesting, matched the theme of the character, and felt rewarding and strategic to play.

 Players could purchase power-ups or extra balls to get past particularly tricky levels, but I designed all levels to be passable without making a purchase.  Skillful players figured out how to aim the balls at just the right angles to clear the righ

Players could purchase power-ups or extra balls to get past particularly tricky levels, but I designed all levels to be passable without making a purchase.

Skillful players figured out how to aim the balls at just the right angles to clear the right pegs.

 The game was full of bouncy arcade action, satisfying sound effects, quirky humor and characters, and over-the-top reward animations, making it very addicting to play!

The game was full of bouncy arcade action, satisfying sound effects, quirky humor and characters, and over-the-top reward animations, making it very addicting to play!